SOMETHING WAS HERE
The monastery tells its story in what’s left behind, and in what’s gone when you look back.
The brothers are dead. Something remains.
For generations, the Order of the Veiled Cross kept their monastery, and their secrets, far from the eyes of Rome.
You are a newly ordained priest from the Vatican’s Exorcist Chapter, sent to the monastery on the Church’s business. Storms delayed you on the road. By the time you reach the gates, the brothers are already dead. Or almost all of them.
Something the brothers kept hidden has woken. Find out what happened here, and what they were guarding, before the monastery claims you too.
“Do not answer if you are called from the dark.” Father Aurelian
Long stretches of quiet. Candlelit stone corridors, a red sky over the cloister, the sound of your own footsteps. Then something small and wrong.
The monastery tells its story in what’s left behind, and in what’s gone when you look back.
Whispers, knocking, a distant scream. Much of what you fear here, you only hear.
Threats are real but rare, so every corner is a question.
No guns. Every tool is something a priest in 1746 could carry, and learning when to reach for each one is how you survive.
Blessed water that warns you when the restless dead are near, long before you see them.
Your light in the dark halls. Not everything in the dark is glad to see it.
An old folk charm for seeing what the eye can’t. Some things here only show themselves through it.
Don’t destroy the dead. Capture them.
Your faith is a tool too. Call on it when you need protection.
Something walks the halls, whispering scripture. Listen for it.
You’re being watched, even when you can’t see by what.
It keeps to the walls and ceilings, and it’s drawn to the light.
Some rooms don’t want you in them, and they make it known.
It’s only stone. Probably.
Something in the monastery has been watching since long before you arrived.
Painted scenes from the game’s opening.
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