The brothers are dead. Something remains.

COMING SOON TO STEAM WATCH THE TEASER
GENRE
First-person psychological horror
PLATFORM
PC (Windows)
RELEASE
Coming to Steam
STORY TEASER

You are the priest Rome sent too late

THE MONASTERY OF SAINT DISMAS, 1746

The brothers are dead. You arrived too late.

For generations, the Order of the Veiled Cross kept their monastery, and their secrets, far from the eyes of Rome.

You are a newly ordained priest from the Vatican’s Exorcist Chapter, sent to the monastery on the Church’s business. Storms delayed you on the road. By the time you reach the gates, the brothers are already dead. Or almost all of them.

Something the brothers kept hidden has woken. Find out what happened here, and what they were guarding, before the monastery claims you too.

“Do not answer if you are called from the dark.” Father Aurelian
SLOW-BURN SURVIVAL HORROR

You are never sure what waits around the next corner

Long stretches of quiet. Candlelit stone corridors, a red sky over the cloister, the sound of your own footsteps. Then something small and wrong.

SOMETHING WAS HERE

The monastery tells its story in what’s left behind, and in what’s gone when you look back.

LISTEN

Whispers, knocking, a distant scream. Much of what you fear here, you only hear.

NEVER SURE

Threats are real but rare, so every corner is a question.

THE EXORCIST’S TOOLS

Faith is a mechanic, not a cutscene

No guns. Every tool is something a priest in 1746 could carry, and learning when to reach for each one is how you survive.

SENSE VIAL

Blessed water that warns you when the restless dead are near, long before you see them.

LANTERN

Your light in the dark halls. Not everything in the dark is glad to see it.

HAGSTONE

An old folk charm for seeing what the eye can’t. Some things here only show themselves through it.

SOUL CAGE

Don’t destroy the dead. Capture them.

PRAYER

Your faith is a tool too. Call on it when you need protection.

WHAT WALKS THE HALLS

The dead don’t rest here

PATROL SPIRIT

Something walks the halls, whispering scripture. Listen for it.

WANDERING EYES

You’re being watched, even when you can’t see by what.

WRETCH

It keeps to the walls and ceilings, and it’s drawn to the light.

HAUNTINGS

Some rooms don’t want you in them, and they make it known.

WATCHING STATUE

It’s only stone. Probably.

THE WATCHER

Something in the monastery has been watching since long before you arrived.

SEE IT IN ACTION

Gameplay clips

Captured in-engine. More on our YouTube and Instagram.

THE WRETCH Something is drawn to your light.
SENSE VIAL When the water stirs, you’re not alone.
HAGSTONE Some things can only be seen through stone.
SOUL CAGE Don’t destroy the dead. Capture them.
FROM THE INTRO

Painted scenes from the game’s opening.

PLACEHOLDERGameplay screenshots go here once they’re captured (2560×1440, no editor overlays). Drop them in public/images/tfe/screens/ and list them in this page.

Walk into the monastery with us

Wishlisting tells Steam to show the game to more people, and it’s the single biggest help to a two-person studio.

COMING SOON TO STEAM READ THE DEVLOG